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Question by Scratch472 · Feb 12, 2021 at 05:29 AM · movementmovement scriptspeedfirst-person-controllerissues

Why is my character so slow?

My character is super slow, even if I set the speed to "100f" it doesn't change the speed of the player at all! The code I'm using is in a script in my "FirstPersonPlayer" which consists of a main camera and a cylinder. Below is my player movement script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerMovementScript : MonoBehaviour
 {   
     public CharacterController controller;
 
     public float speed = 20f;
 
     // Update is called once per frame
     void Update()
     {
        float x = Input.GetAxis("Horizontal");
        float z = Input.GetAxis("Vertical");
 
        Vector3 move = transform.right * x + transform.forward * z;
 
        controller.Move(move * Time.deltaTime);
     }
 }

Any help would be greatly appreciated. Thank you!

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avatar image Cangelosi43 · Feb 12, 2021 at 09:04 AM 0
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Thanks for raising this question. I am also facing the same issue

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Answer by Llama_w_2Ls · Feb 12, 2021 at 08:02 AM

You are not multiplying your move direction with your speed value. Therefore the value does nothing. This line should be:

 controller.Move(move * speed * Time.deltaTime);

@Scratch472

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Answer by mr_multi · Feb 12, 2021 at 06:26 PM

@Scratch472

controller.Move(move speed Time.deltaTime);

you forgot to add speed if you do that it will work becous currently you have a public float called speed i guess you had it in your mind or followed a tutorial and just forgot that step,@Scratch472 controller.Move(move speed Time.deltaTime); you forgot to add speed if you do that it will work

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avatar image Llama_w_2Ls · Feb 12, 2021 at 06:37 PM -1
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Bru. I literally just said that above.. This is a useless comment.

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