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Question by AlchemyApp · Jan 30 at 07:17 AM · audioaudiosourceaudioclipaudioplayrepeating

How to make audio not playing repeatedly?

Hi, I made a script that will enable an audio when the button is pressed but then audio start playing like maybe on every frame. here's my script :

void Update() {

     if (Input.GetKey("i"))
     {
         engineOn = true;
     }

     if (Input.GetKey("o"))
     {
         engineOn = false;
     }

     if ((engineOn == true) && (!engine.isPlaying))
     {
         engine.Play();
     }
     else
     {
         engine.Stop();
     }
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Answer by ninjaguy369 · Jan 30 at 07:34 AM

The top part should be:

      if (Input.GetKeyDown("i"))
      {
          engineOn = true;
      }
 
      if (Input.GetKeyDown("o"))
      {
          engineOn = false;
      }


Input.GetKey() will return as true every update that its held down. Input.GetKeyDown() will only be true once when you press the key.

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avatar image AlchemyApp · Jan 30 at 08:17 AM 0
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Thanks for your answer. Top line is also one issue (if button was pressed and hold)

but I just realized that the actual issue is in the else {....} line that make the audio sounds broken so I "//" those lines out, Then the audio turns out working fine but I can't stop playing the audio when I pressed "o" now (even though the engineOn is false and other condition that requires engineOn == true stop working.)

avatar image AlchemyApp · Jan 30 at 08:24 AM 0
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Okay, I solve the problem (that audio don't stop working after removing else{...}) by turning off the audio loop.

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