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Question by MARTYELECBREN · Apr 13 at 02:44 PM · gameobjectmeshtoggletoggle button

Change from Mesh Render Toggle To GameObject Toggle

I am trying to toggle between two game objects in a scene however the way the script is set up is it is currently toggling between mesh renders, normally this would be fine however I need to add sounds that toggle on and off with the game objects, any Ideas how I would go about editing this?

   public void toggleBuilding(bool ExistingBuildingBool, bool ProposedBuildingBool)
     {
 
         // Toggle mesh colliders and renderers for the first building
         if (ProposedBuildingStructure != null)
         {
             meshChildren = ProposedBuildingStructure.GetComponentsInChildren<MeshRenderer>();
             
 
             foreach (MeshRenderer mesh in meshChildren)
             {
 
                 if (ExistingBuildingBool)
                 {
                     wpc.buildingMain = mesh.gameObject.transform;
                 }
 
                 mesh.enabled = ExistingBuildingBool;
                 ProposedBuildingStructureGO.SetActive(true);
                 if (mesh.GetComponent<MeshCollider>() != null)
                 {
                     mesh.GetComponent<MeshCollider>().enabled = ExistingBuildingBool;
                     ProposedBuildingStructureGO.SetActive(false);
                 }
 
 
             }
             // Toggle mesh colliders and renderers for the second building
 
             meshChildren = ExistBuildingStructure.GetComponentsInChildren<MeshRenderer>();
             
             foreach (MeshRenderer mesh in meshChildren)
             {
                 if (ProposedBuildingBool)
                 {
                     wpc.buildingMain = mesh.gameObject.transform;
                 }
 
                 mesh.enabled = ProposedBuildingBool;
                 if (mesh.GetComponent<MeshCollider>() != null)
                 {
                     mesh.GetComponent<MeshCollider>().enabled = ProposedBuildingBool;
                     ExistingBuildingStructureGO.SetActive(true);
                 }
 
             }


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