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Question by AnishIsBosss · Aug 09, 2021 at 04:50 PM · 2d gamepause menupause game

When I pause during the countdown the game does not freeze PLS SOMEONE HELP.

When I press the pause button during the countdown to start the game, the game goes to the pause menu but does not freeze the game.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 //This is the countdown script
 public class DelayedStartScript : MonoBehaviour
 {
 
     public GameObject countDown;
 
     // Start is called before the first frame update
     void Start()
     {
         StartCoroutine("StartDelay");
     }
 
     // Update is called once per frame
     void Update()
     {
         
     }
 
     IEnumerator StartDelay ()
     {
         Time.timeScale = 0;
         float pauseTime = Time.realtimeSinceStartup + 4f;
         while (Time.realtimeSinceStartup < pauseTime)
             yield return 0;
         countDown.gameObject.SetActive(false);
         Time.timeScale = 1;
     }
 
 }
 
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avatar image StringAtlas · Aug 09, 2021 at 05:41 PM 0
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What is the countdown?

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Answer by StringAtlas · Aug 15, 2021 at 03:28 AM

Time.realtimeSinceStartup takes the time even when pausing. Instead, you can use Time.time

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Answer by EnergyTeamDummies · Aug 15, 2021 at 07:21 AM

[Time.timescale] stop the fixedupdate but update and coroutines still running, you need create a variable and use it as a traffic light.

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