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Question by ay6197 · May 11, 2021 at 02:40 PM · stop

,Help with this code for AudioSource Please.

using UnityEngine; using UnityEngine.UI;

public class AudioManagerTutorial : MonoBehaviour { private static readonly string FirstPlay = "FirstPlay"; private static readonly string BackgroundPref = "BackgroundPref"; private int firstPlayInt; public Slider backgroundSlider; private float backgroundFloat; public AudioSource backgroundAudio;

 void Start()
 {
     firstPlayInt = PlayerPrefs.GetInt(FirstPlay);

     if (firstPlayInt == 0)
     {
         backgroundFloat = .125f;
         backgroundSlider.value = backgroundFloat;
         PlayerPrefs.SetFloat(BackgroundPref, backgroundFloat);
         PlayerPrefs.SetInt(FirstPlay, -1);
     }
     else
     {
         backgroundFloat = PlayerPrefs.GetFloat(BackgroundPref);
         backgroundSlider.value = backgroundFloat;
     }
 }

 public void SaveSoundSettings()
 {
     PlayerPrefs.SetFloat(BackgroundPref, backgroundSlider.value);
 }

 void OnApplicationFocus(bool inFocus)
 {
     if (!inFocus)
     {
         SaveSoundSettings();
     }
 }

 public void UpdateSound()
 {
     backgroundAudio.volume = backgroundSlider.value;
 }

 void Awake ()
 {
     DontDestroyOnLoad(this.gameObject);
 }

 public void Stop() 
 {
     backgroundAudio.Stop(); 
 }

} Help with the last function. I need to end this audio clip when the second one is played. Help please my due date is coming up:(,using UnityEngine; using UnityEngine.UI;

public class AudioManagerTutorial : MonoBehaviour { private static readonly string FirstPlay = "FirstPlay"; private static readonly string BackgroundPref = "BackgroundPref"; private int firstPlayInt; public Slider backgroundSlider; private float backgroundFloat; public AudioSource backgroundAudio;

 void Start()
 {
     firstPlayInt = PlayerPrefs.GetInt(FirstPlay);

     if (firstPlayInt == 0)
     {
         backgroundFloat = .125f;
         backgroundSlider.value = backgroundFloat;
         PlayerPrefs.SetFloat(BackgroundPref, backgroundFloat);
         PlayerPrefs.SetInt(FirstPlay, -1);
     }
     else
     {
         backgroundFloat = PlayerPrefs.GetFloat(BackgroundPref);
         backgroundSlider.value = backgroundFloat;
     }
 }

 public void SaveSoundSettings()
 {
     PlayerPrefs.SetFloat(BackgroundPref, backgroundSlider.value);
 }

 void OnApplicationFocus(bool inFocus)
 {
     if (!inFocus)
     {
         SaveSoundSettings();
     }
 }

 public void UpdateSound()
 {
     backgroundAudio.volume = backgroundSlider.value;
 }

 void Awake ()
 {
     DontDestroyOnLoad(this.gameObject);
 }

 public void Stop() 
 {
     backgroundAudio.Stop(); 
 }

}

My main problem is public void Stop() { backgroundAudio.Stop(); } I want to make this audioclip end when the next one is played. Please help my due date is coming up(

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