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Question by unity_2nsLdoOrP3IXWw · Jul 08, 2020 at 08:28 PM · rigidbodystop

How to stop my rigidbody immediatly when pressing Q,Im trying to stop my rigid body immediatly when pressing Q

This is the code

 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Specialized;
 using System.Diagnostics;
 using System.Linq.Expressions;
 using UnityEngine;
 
 public class Dash : MonoBehaviour {
 
     float cooldown ; //Cooldown added to prevent double jump 
     // Use this for initialization
     void Start () {
         cooldown = 0;
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetKeyDown(KeyCode.Space) && cooldown < 0) // Jump if the cooldown ended
             {
             GetComponent<Rigidbody>().AddForce(new Vector3(0, 300, 0));
             cooldown = 2;
             }
         else
         {
             cooldown = cooldown - 1 * Time.deltaTime;
 
         }
 
         if (Input.GetKeyDown(KeyCode.Q)) // Where I would like your help
         {
 
         }
     }
 }
 
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Answer by unity_ek98vnTRplGj8Q · Jul 08, 2020 at 09:11 PM

Try GetComponent<Rigidbody>().velocity = Vector3.zero;

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avatar image unity_2nsLdoOrP3IXWw · Jul 08, 2020 at 09:31 PM 0
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Thank you it worked, I just switch the GetKeyDown with GetKey, cause with the down it would just slow it down a bit Again thanks

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Answer by unity_2nsLdoOrP3IXWw · Jul 08, 2020 at 08:29 PM

Sorry for the title, copy paste error

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