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Question by An-Drei · Apr 14, 2020 at 02:29 PM · stop

How I make my player to stop jumping for X seconds ?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Move2D : MonoBehaviour { public float moveSpeed = 5f;

void Start () { }

 void Update()
 {
    Jump();
    Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), 0f, 0f);
    transform.position += movement * Time.deltaTime * moveSpeed; 
 }
  


 void Jump() 
 {
 if (Input.GetButtonDown("Jump") 
   gameObject.GetComponent<Rigidbody2D>().AddForce(new Vector2(0f, 7f), ForceMode2D.Impulse);

} } }

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Answer by xxmassassenxx · Apr 14, 2020 at 07:53 PM

https://docs.unity3d.com/Manual/Coroutines.html

 void Jump() 
  {
  if (Input.GetButtonDown("Jump") 
       {
        StartCoroutine("Fade");
       }
 
 IEnumerator Fade() 
 {
         yield return new WaitForSeconds(1f); //<-- put how many seconds to wait here
          gameObject.GetComponent<Rigidbody2D>().AddForce(new Vector2(0f, 7f), ForceMode2D.Impulse);
     
 }
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