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Question by selenciomf · May 26, 2020 at 04:16 PM · pause menupause game

Mouse dont move in pausemenu,Can move with mouse in pause menu

Hello, I have some problems with pause menu. When i pause the game, I see the cursor, but it wont move(cursor dont move) And I cant resume or exit the game with my buttons

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

public class PauseMenu : MonoBehaviour {

 [SerializeField] private GameObject pauseMenuUI;

 [SerializeField] private bool isPaused;


 void Update()
 {
     if(Input.GetKeyDown(KeyCode.Escape))
     {
         isPaused = !isPaused;
     }

     if(isPaused)
     {
         ActivateMenu();
     }
     else
     {
         DeactivateMenu();
     }
 }

 void ActivateMenu()
 {
     GameObject.Find("Player").GetComponent<PlayerMovement>().enabled = false;
     Time.timeScale = 0;
     AudioListener.pause = true;
     pauseMenuUI.SetActive(true);
     Cursor.visible = true;
 }
 public void DeactivateMenu()
 {
     GameObject.Find("Player").GetComponent<PlayerMovement>().enabled = true;
     Time.timeScale = 1;
     AudioListener.pause = false;
     pauseMenuUI.SetActive(false);
     isPaused = false;
     Cursor.visible = false;
 }
 public void ExitToMenu()
 {
     SceneManager.LoadScene(0);
 }

}

Thanks for help,Hello, I made simple pause menu but when I pause that game I cant move with cursor(with mouse) here is my script: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

public class PauseMenu : MonoBehaviour { [SerializeField] private GameObject pauseMenuUI;

 [SerializeField] private bool isPaused;


 void Update()
 {
     if(Input.GetKeyDown(KeyCode.Escape))
     {
         isPaused = !isPaused;
     }

     if(isPaused)
     {
         ActivateMenu();
     }
     else
     {
         DeactivateMenu();
     }
 }

 void ActivateMenu()
 {
     GameObject.Find("Player").GetComponent<PlayerMovement>().enabled = false;
     Time.timeScale = 0;
     AudioListener.pause = true;
     pauseMenuUI.SetActive(true);
     Cursor.visible = true;
 }
 public void DeactivateMenu()
 {
     GameObject.Find("Player").GetComponent<PlayerMovement>().enabled = true;
     Time.timeScale = 1;
     AudioListener.pause = false;
     pauseMenuUI.SetActive(false);
     isPaused = false;
     Cursor.visible = false;
 }
 public void ExitToMenu()
 {
     SceneManager.LoadScene(0);
 }

}

thanks for help...

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