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Question by wardhana8 · Jun 13, 2016 at 03:09 AM · pause gamegetmousebuttondown

disable getMouseButtonDown when click when click a button

hey i want to ask something, im a beginner in unity and sorry for my bed english. i have a script input get mouse button like this

 if (Input.GetMouseButtonDown (0)) {
                 //Debug.Log("klik");
                 handleInteraction (true);
 
             }

and when i click a mouse, player will jump. i have a pause button to. i want when i click a pause button, function of get mouse button down disable or not work. (my problem is because when i click a pause button a player still jumping and then game paused). thxu

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Answer by Mmmpies · Jun 13, 2016 at 08:40 AM

You could add a couple of functions to alter the state of a bool call it something obvious like CanMouseJump.

 public void MouseJumpOn()
 {
     CanMouseJump = true;
 }
 
 public void MouseJumpOff()
 {
     CanMouseJump = false;
 }

Add An Event Trigger to the Pause button and add 2 events, one for On Pointer Enter and one for On Pointer Exit. Drag whatever has that script onto the slot and from the drop down select YourScriptName -> MouseJumpOff for On Pointer Enter and MouseJumpOn for On Pointer Exit.

Finally edit that jump check.

 if (Input.GetMouseButtonDown (0) && CanMouseJump) {

So if you're over the Pause button the mouse jump is off.

Generally it's not a good idea mixing Mouse Button Down and UI input but for 1 button it's not too much of an issue.

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Answer by unity_g_5opRbYMjtxxQ · Dec 17, 2020 at 12:39 PM

You can use if (Input.GetMouseButtonDown (0) && !EventSystem.current.IsPointerOverGameObject()) { //Code goes here }

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