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Question by motaka666marufp876 · Aug 14, 2021 at 09:56 PM · spriterendererdisableontriggerstay

Disable player's spriteRenderer as long as player stays there

I want to make a hiding spot that when the player get into it, player's SpriteRenderer should disable but when he get out of it Sprite Renderer should re-enable again . I tried "OnTriggerStay2D" but when i disable the spriteRenderer it disabled but never re-enabled again despite i leave trigger spot. Any Suggestions ? thanks

void OnTriggerStay2D(Collider2D collider) { if (collider.gameObject.tag == "Bushe") { collider.gameObject.GetComponent().enabled = false; } }

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Answer by mak431020 · Aug 15, 2021 at 06:59 AM

You can do something like this

 void OnTriggerEnter2D(Collider2D collider)
 {
     if (collider.gameObject.tag == "Bushe") 
     { 
         collider.gameObject.GetComponent().enabled = false;
     }
 }
 void OnTriggerExit2D(Collider2D collider)
 {
     if (collider.gameObject.tag == "Bushe") 
     { 
         collider.gameObject.GetComponent().enabled = true;
     }
 }




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avatar image motaka666marufp876 · Aug 15, 2021 at 09:52 AM 0
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