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Question by Ujjwal_Rajput · Nov 24, 2020 at 10:11 PM · ienumeratoryield waitforseconds

why unity executing only one yield

trying to run this code but it only print first debug

IEnumerator play() { yield return new WaitForSeconds(0.50f); Debug.LogError("1111111111111111"); yield return new WaitForSeconds(0.50f); Debug.LogError("2@@@@@222222222222"); yield return new WaitForSeconds(0.50f); Debug.LogError("3333333333333"); }

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avatar image Hellium · Nov 24, 2020 at 10:41 AM 0
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Do you disable / destroy the gameObject holding the script running this coroutine?

How do you call your coroutine?

avatar image Jasr_88 · Nov 25, 2020 at 12:13 AM 0
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Also in the console verify that the "Error Pause" flag is not active

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