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Question by AgentArachnid · Apr 15, 2019 at 09:50 PM · functionyieldwaitforsecondsdelayyield waitforseconds

Delay in setting Boolean Value

I am making a portal that will need to have a delay to set a boolean to control whether or not they can be used. I am coming over from Unreal to Unity and in Unreal, you have a delay node for these kinds of operations. I have tried to use a Wait For Seconds method and have had troubles with it.

     void  ResetCanTP (float delay)
     {
         CanTP = false;
         yield WaitForSeconds(delay);
         CanTP = true;
     }
 
 }

The error I am seeing is: Expected ; or = ( cannot specify arguments in declaration) No idea how to fix this issue as I am new to Unity and C#

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avatar image KevRev · Apr 15, 2019 at 11:03 PM 0
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You could invoke a switch.

In your main code, assu$$anonymous$$g switchBool is already set to false by default, you could do something like this in the Start(), so it happens 2 seconds after creating the object:

 Invoke("delayedSwitch",2.0f);

Then a method:

 public void delayedSwitch ()
 {
     switchBool=true;
 }

This would mean the script is attached to the portal GameObject, and the switchBool is a variable in the same script.

Not sure if this is the approach you are looking for, but this is one approach that may work for you.

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Answer by hiimachicken · Apr 19, 2019 at 09:13 PM

You need to change 'void' to 'IEnumerator'

Then call StartCoroutine(ResetCanTP(2f));

And also change your yield line to

yield return new WaitForSeconds(delay);

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