Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by Chrifoldus · Apr 24, 2010 at 05:03 AM · modelviewbackfront

Seeing a model from one view and notseeing it in another.

Hi Everyone it's me My game has been going good so far but, There's a hair model that i'm using and it is very annoying to Me that, The Model is seen from the front point of view but if i go behind it There are the parts I Can't see because it only sees it from that side, Is there a way to fix this?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by Random Indie · Apr 24, 2010 at 08:24 AM

I think you might need to give a little more info, a screenshot or two would help :)

It sounds like the hair is made of single-sided polys with no "back", meaning that you only see the front of the polys. This article on backface culling should help explain why this might be happening.

If that is the case, googling " how to make double sided poly" might be of some use.

Or if Unity doesn't like double sided polys (I really have no idea if it does or not), you could mirror the hair or copy then flip it in your modelling program, this works well for mohawks but maybe not so much for other styles.

Before I forget, if you're seeing holes (the surrounding polys are fine, but a few are missing) then you just need to go into your 3d software and reverse the normals on the 'missing' polys, tha way the outside of your model will be actually interpreted by Unity as the outside and therefore be visible. If you do that to all polys that are invisible it should fix the problem.

Hope that helps.

Cheers

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by spinaljack · Apr 24, 2010 at 08:23 AM

Sounds like something you need to fix in the modelling software, make sure textures and surfaces are facing the right way. Sometimes if you mirror a shape in a modelling software it comes out funny in unity.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Object material showing in scene but not game view 2 Answers

Previous Model*View*Projection Matrix 0 Answers

How can i make the side of the assets the camera is on transparent 0 Answers

Identify front part of capsule with graphic 1 Answer

Distinguish front and back of capsule 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges