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Question by shadiradio · Sep 09, 2017 at 12:22 AM · focus

Application.isFocused is incorrect if another program has focus during launch

Steps to reproduce:

  • Launch your game (or switch to play mode in the editor)

  • Switch focus on another program before it starts up

  • Application.isFocused incorrectly reads "true" from here on out until you focus back to the game at least once, then it is proper when defocusing & focusing after that

Can anyone else reproduce this? Is there a workaround?

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Answer by shadiradio · Mar 18, 2019 at 08:16 PM

That feeling when you search for an answer to a year-and-a-half-old bug and only find your own post. :(

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Answer by talecrafter · Jan 30, 2018 at 04:38 PM

Can reproduce on Windows 10, Unity 2017.3.

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Answer by Saishy · Sep 11, 2018 at 06:30 AM

Reproduced on Windows 10, Unity 2018.2.5f1

Awake() correctly detects Application.isFocused, but Start() always show True.


 UnloadTime: 1.174717 ms
 Awake: Application is focused: False
 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
 UnityEngine.Logger:Log(LogType, Object)
 UnityEngine.Debug:Log(Object)
 TinyBirdUtils.TinyLogger:Log(Object, Object) (at D:\GameDev\Unity\Toranneko\Assets\Scripts\TinyLogger.cs:20)
 GameManager:Awake() (at D:\GameDev\Unity\Toranneko\Assets\Scripts\GameManager.cs:19)
  
 (Filename: D:/GameDev/Unity/Toranneko/Assets/Scripts/TinyLogger.cs Line: 20)
 
 Start: Application is focused: True
 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
 UnityEngine.Logger:Log(LogType, Object)
 UnityEngine.Debug:Log(Object)
 TinyBirdUtils.TinyLogger:Log(Object, Object) (at D:\GameDev\Unity\Toranneko\Assets\Scripts\TinyLogger.cs:20)
 GameManager:Start() (at D:\GameDev\Unity\Toranneko\Assets\Scripts\GameManager.cs:36)
  
 (Filename: D:/GameDev/Unity/Toranneko/Assets/Scripts/TinyLogger.cs Line: 20)
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Answer by Racines · Jan 20, 2021 at 05:47 PM

This is reproductible with Webgl build and unity 2019.3

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