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Question by Bry4nEL · Sep 17, 2021 at 11:41 AM · movementtransformpositionvector3smooth

How to smooth movement object in one-axis?

Hello everyone, so i have a problem. I already can move the object by +2f, and set a limit position, But there is a problem. The problem is that i cant move it smoothly, i dont know how to do it, since im still a newbie. Is there anyone willing to help me? Thank you! Also i will give the code.

CODE:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class test : MonoBehaviour { public float stepHeight = 2f; public float minY, maxY;

 // Start is called before the first frame update
 void Start()
 {
     
 }

 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.UpArrow))
     {
         transform.position = new Vector3(transform.position.x, transform.position.y + stepHeight, transform.position.z);
     }
     if (Input.GetKeyDown(KeyCode.DownArrow))
     {
         transform.position = new Vector3(transform.position.x, transform.position.y - stepHeight, transform.position.z);
     }

     transform.position = new Vector3(transform.position.x, Mathf.Clamp(transform.position.y, minY, maxY), transform.position.z);
 }

}

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Answer by BarelyUsedDesert · Sep 17, 2021 at 12:54 PM

I'm not sure if that's what you want, but if I'm right, you should use transform.Translate.

  //speed of your object
  public float speed = 5f;
  
  //Time.deltaTime makes your speed independent from the player's framerate.
 
  void Update(){
       transform.Translate(speed * Vector3.up * Input.GetAxis("Vertical") * Time.deltaTime);
  }
 

Also, remember that Input.GetKeyDown only triggers when the key is pressed down. Not when it's hold down or anything similar.

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