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Question by lolzsoft · Jan 11 at 08:05 PM · transformanimatoranimator controllereulerangles

My 2D avatar is disappearing suddenly whenever I am moving left or right

Hello everyone,

Can someone please help me with this problem? Basically my 2D Avatar is disappearing suddenly while trying to move in left or right direction with below code:

 public float speed;
 private float input;
 
 Rigidbody2D rb;
 Animator anim;


 // Start is called before the first frame update
 void Start()
 {
     anim = GetComponent<Animator>();
     rb = GetComponent<Rigidbody2D>();

 }

 private void Update()
 {
     if(input != 0)
     {
         anim.SetBool("isRunning", true);
     }
     else
     {
         anim.SetBool("isRunning", false);
     }


     if (input > 0)
     {
         transform.eulerAngles = new Vector3(0, 0, 0);  
     }
     else if (input < 0)
     {
         transform.eulerAngles = new Vector3(0, 180, 0);         }
 }

 // Update is called once per frame
 void FixedUpdate()
 {
     //storing player's input 
     input = Input.GetAxisRaw("Horizontal");

     //Moving player
     rb.velocity = new Vector2(input * speed, rb.velocity.y);
     
 }


Thanks in advance :)

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avatar image lolzsoft · Jan 12 at 09:09 AM 0
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Sorry about the incomplete information, but I experimented further and realized that my 2D avatar is literally going outside the screen upon moving in left or right direction. Because of the changed location/position of 2D avatar, it goes outside the frame and remains stuck outside because of the collider wall. And hence the character disappears. Still, trying to figure out the real problem here. PFA GIF.alt text

lolzquery4.gif (371.8 kB)

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