Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by marcin1102 · Mar 15, 2015 at 07:37 PM · mousetowards

Object reference not set to an instance of an object

I wanted to make my sprite rotate toward a cursor, but when I run my game, Unity is giving me this error at

"Vector3 mouseWorldSpace = Camera.main.ScreenToWorldPoint(mouseScreenPosition);". Help me, please!

That's my script:

public class PlayerMoving : MonoBehaviour {

 // Update is called once per frame
 void Update () {

     
     if (Input.GetKey (KeyCode.A)) 
         transform.Translate (new Vector3 (0, 5, 0) * Time.deltaTime);            
     
     if (Input.GetKey (KeyCode.D)) 
         transform.Translate (new Vector3 (0, -5, 0) * Time.deltaTime);
     
     if (Input.GetKey (KeyCode.W)) 
         transform.Translate (new Vector3 (5, 0, 0) * Time.deltaTime);
     
     if (Input.GetKey (KeyCode.S)) 
         transform.Translate (new Vector3 (-5, 0, 0) * Time.deltaTime);    

     Vector3 upAxis = new Vector3(0,0,-1);
     Vector3 mouseScreenPosition = Input.mousePosition;
     //set mouses z to your targets
     mouseScreenPosition.z = transform.position.z;
     Vector3 mouseWorldSpace = Camera.main.ScreenToWorldPoint(mouseScreenPosition);
     transform.LookAt(mouseWorldSpace, upAxis);
     //zero out all rotations except the axis I want
     transform.eulerAngles = new Vector3(0,0,-transform.eulerAngles.z);
 }

}

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hexagonius · Mar 16, 2015 at 06:40 PM 0
Share

What you have posted is not an error but a line of code. What's the actual error?

avatar image Denvery · Mar 16, 2015 at 08:43 PM 0
Share

$$anonymous$$ay be you don't have "$$anonymous$$ain Camera" in the scene. Check if you have Camera with tag "$$anonymous$$ain Camera".

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Move the player(cube) to the enemy(cube) by clicking on enemy? 1 Answer

Move the player towards the cube to attack. 0 Answers

How can I let my Sprite look towards the mouse in Unity 4.3 2D? 1 Answer

How to make an object rotate on the y axis towards the mouse? 3 Answers

shooting laser towards mouse 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges