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Question by hballamco · Oct 02, 2020 at 08:21 AM · rotationquaternioncamera rotateeulerdamping

rotation along the y-axis with damping not working!

So, I'm using this code to rotate the camera (attached to the player) along the x-axis and rotate the player body along the y-axis.

 public class MouseLook : MonoBehaviour
 {
     public float mouseSensitivity = 100f;
     public float rotationDamping = 5f;
 
     public Transform playerBody;
 
     float xRotation = 0f;
 
     // Start is called before the first frame update
     void Start()
     {
         Cursor.lockState = CursorLockMode.Locked;
     }
 
     // Update is called once per frame
     void Update()
     {
         float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
         float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
 
         xRotation -= mouseY;
         xRotation = Mathf.Clamp(xRotation, -80f, 80f);
 
         Quaternion xRotationAngle = Quaternion.Euler(xRotation, 0f, 0f);
 
         transform.localRotation = Quaternion.Slerp(transform.localRotation, xRotationAngle, rotationDamping * Time.deltaTime);
         playerBody.rotation = Quaternion.Slerp(playerBody.rotation, Quaternion.Euler(0f, mouseX, 0f), rotationDamping * Time.deltaTime);
     }
 }

the x-axis rotation with damping is working just fine. yet, the y-axis rotation is not working at all. FYI, I used this before:

 playerBody.Rotate(Vector3.up * mouseX);

and it worked but I don't know how to implement the damping with it. thanks

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