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Question by recaigeciken14 · Mar 08, 2021 at 08:06 PM · textturningflippingbackwardsbackward

Text is backward when its parent flipped.

I have character gameObject and text gameObject inside of it as a child.But when character turn right or left the text is flipped like mirrors does.

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Answer by highpockets · Mar 08, 2021 at 09:48 PM

This is what is expected. You have 3 options for resolving it.

  1. Have the child do the opposite rotation that the parent is doing.

  2. Have the child (text) look at a target (camera), Unity has a function for it transform.LookAt(camera.transform);

  3. Take the child off of the parent and just get it to follow the position of the parent instead and thus it won’t be affected by the parent rotation/scale.

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avatar image Rhibboleth · Mar 09, 2021 at 09:50 AM 0
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Could you write a simple example for first solving process?

avatar image highpockets Rhibboleth · Mar 09, 2021 at 08:36 PM 0
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I don’t have any idea how you are rotating the parent, but let’s say you are only spinning around the y axis with transform.Rotate():

 Transform child;
 
 //assu$$anonymous$$g this script is on the parent
 void Update()
 {
     //rotate 5 degrees around the y axis relative to the world on the parent
     transform.Rotate(5, transform.down, Space.World);
     //rotate the opposite way on the child
     child.Rotate(-5, transform.down, Space.World);
 }

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