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Question by $$anonymous$$ · Aug 29, 2014 at 07:47 AM · c#rotationspritequaterniontowards

2D Rotation of a Sprite - Quaternion.FromToRotation Smooth

Hello! Im trying to rotate a 2D sprite towards another one. I`ve tried

 transfrom.LookAt(target.transform.position)
 
 transfrom.LookAt(target.transform.position,Vector.forward)
 
 transfrom.LookAt(target.transform.position,Vector.up)
 
 Quaternion.Slerp(transform.rotation,target.transform.rotation,Time.deltaTime * Speed);
 
 Quaternion.Lerp(transform.rotation,target.transform.rotation,Time.deltaTime * Speed);

It rotates x or y axis.I want a sprite rotate only z axis and face towards another sprite. Only line that work perfectly is

     transform.rotation = Quaternion.FromToRotation (transform.position, 
 target.transform.position - transform.position);

How can i rotate sprite smooth with this fucntion,or are there any other ways to do this?

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Answer by $$anonymous$$ · Aug 29, 2014 at 07:56 AM

Fixed by using :

   transform.rotation = Quaternion.Lerp(transform.rotation,Quaternion.FromToRotation (transform.position, target.transform.position - transform.position),Time.deltaTime);

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