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Question by valentin56610 · Nov 26, 2021 at 06:48 AM · rotationgunrotation axisclamp

Clamping turret rotation on Y axis not working

Hello everyone !

Here is my issue, I have a gun, I am trying (I technically succeeded) to clamp its rotation on the Y axis between -35 and 35 degrees, and I mean it works, but for some reason this -35 / 35 degrees angle is behind the gun ??

I want it to be in front of it, not behind, like 0 degrees should be in front of the object, I don't understand haha

Here is my code :

             ray = cam.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0)); // Shooting where the crosshair is at, middle of the screen
             pointingAt = ray.origin + ray.direction * 100;
 
             if (turret)
             {
                 //Adjusting the turret
                 tmpRotation = turret.localRotation;
                 targetPointTurret = (pointingAt - turret.position).normalized;
                 targetRotationTurret = Quaternion.LookRotation(targetPointTurret, turret.parent.transform.up);
 
                 if (gunTraverse == 0)
                     targetRotationTurret = Quaternion.Euler(targetRotationTurret.eulerAngles.x, targetRotationTurret.eulerAngles.y, targetRotationTurret.eulerAngles.z); // Updating the final rotation
                 else
                 {
                     // Clamping the left right axis of the gun
                     clampedY = targetRotationTurret.eulerAngles.y; // Getting the axis I want to clamp
                     if (clampedY > 180) clampedY -= 360; // We need that
                     clampedY = Mathf.Clamp(clampedY, -(gunTraverse / 2), gunTraverse / 2);
 
                     targetRotationTurret = Quaternion.Euler(targetRotationTurret.eulerAngles.x, clampedY, targetRotationTurret.eulerAngles.z); // Updating the final rotation
                 }
 
                 turret.rotation = Quaternion.RotateTowards(turret.rotation, targetRotationTurret, Time.deltaTime * GameGO.instance.activePlayerGO.unit.TurretRotatingSpeed);
                 turret.localRotation = Quaternion.Euler(tmpRotation.eulerAngles.x, turret.localRotation.eulerAngles.y, tmpRotation.eulerAngles.z);
             }

here's a pic of how it looks : alt text

capture-decran-2021-11-26-a-0842-copie.jpg (518.6 kB)
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avatar image MilitaryG · Nov 26, 2021 at 10:03 AM 0
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Did you try 35 , -35?

Or 180 - 35 and 180+ 35

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