Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by JopRillos2001 · May 25, 2021 at 10:23 AM · networkingspriteimagewebrequesturl

How can I fill a list with images from an external source?

I have made a JSON file which contains items. Each item also has an image. The JSON file contains image URL's to images online. I want to use these images in my game. Ive made an item class which looks like this:

 public class Items
 {
     public string Name;
     public string Type;
     public string ImgPath;
     public Sprite Image;
 }

The JSON file fills the first 3 strings. The Image attribute should be filled using the URL. I have found solutions to get images from URL using UnityWebRequest. This results in a single image being retrieved, but I cant seem to figure out how to fill my list with images in order to display them in my game.

Ive been stuck on this for a while now, any help will be appreciated.

This is my WebRequests class:

 public static class WebRequests
 {
     private class WebRequestsMonobehaviour : MonoBehaviour { }
 
     private static WebRequestsMonobehaviour webRequestsMonobehaviour;
 
     private static void Init() {
         if (webRequestsMonobehaviour == null) {
             GameObject gameObject = new GameObject("WebRequests");
             webRequestsMonobehaviour = gameObject.AddComponent<WebRequestsMonobehaviour>();
         }
     }
 
     public static void GetImage(string url, Action<string> onError, Action<Texture2D> onSuccess)
     {
         Init();
         webRequestsMonobehaviour.StartCoroutine(DownloadImage(url, onError, onSuccess));
     }
 
     static IEnumerator DownloadImage(string url, Action<string> onError, Action<Texture2D> onSuccess)
     {
         using (UnityWebRequest unityWebRequest = UnityWebRequestTexture.GetTexture(url))
         {
             yield return unityWebRequest.SendWebRequest();
 
             if (unityWebRequest.isNetworkError || unityWebRequest.isHttpError)
             {
                 onError(unityWebRequest.error);
             }
             else
             {
                 onSuccess(((DownloadHandlerTexture)unityWebRequest.downloadHandler).texture);
             }
         }
     }
 }

And this is how I'm able to retrieve 1 image:

 WebRequests.GetImage(url, 
         (string error) =>
         {
             Debug.Log("Error: " + error);
         },
         (Texture2D texture) =>
         {
             Debug.Log("Succes");
             Sprite sprite = Sprite.Create(texture, new Rect(0.0f, 0.0f, texture.width, texture.height), new Vector2(0.5f, 0.5f), 100.0f);
             transform.GetChild(0).GetComponent<Image>().sprite = sprite;
         });


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

192 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Issue with size of sprite in Canvas 1 Answer

Get current sprite from filled Image PRESERVING ITS TRANSPARENCY 0 Answers

View Generated Source (After AJAX/JavaScript) in Unity 1 Answer

SpriteRenderer doesn't show the sprite 0 Answers

UnityWebRequest cannot receive data in some urls response 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges