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Question by mzk1198 · Aug 17, 2020 at 03:44 PM · scripting problemmovementscript.gravityforce

How Do I Increase Gravity Overtime If My Player Stays In The Air Longer?

I'd like more gravity to be applied to my player if he is not grounded overtime, how can I do that? Im pretty new to Unity so don't mind me :)

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avatar image xxmariofer · Aug 17, 2020 at 12:26 PM -1
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unity gravity (physics) already does that

avatar image FlaSh-G xxmariofer · Aug 17, 2020 at 06:25 PM 0
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The question is about increasing gravity over time. Default gravity is constant.

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Answer by FlaSh-G · Aug 17, 2020 at 06:27 PM

It's hard to give any specifics without you providing any code, but the basic idea would be to have a value that gets set to the default gravity in each FixedUpdate you are grounded, and increase the value by a set amount each FixedUpdate while not grounded. Then, apply that value as the gravity for the player.

If you were using a Rigidbody2D, you could simply use the component's builtin gravity scale:

 public float defaultGravity = 1f;
 public float gravityIncreasePerSecond = 0.2f;
 
 private void FixedUpdate()
 {
   if (grounded)
   {
     rigibbody2D.gravityScale = defaultGravity;
   }
   else
   {
     rigibbody2D.gravityScale += gravityIncreasePerSecond * Time.deltaTime;
   }
 }
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