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Question by eevee538 · Feb 18, 2020 at 05:00 AM · serverdownloadable content

Way to download and load a new scene during runtime?

Hello, I'm currently trying to support downloadable levels for my game. The idea is that I'd store the levels (each level is a scene) on a remote server and then when the player logs in they will be able to download levels that are linked to their or other's accounts. Since these levels are scenes but are not local to the system they will not be part of the build. How would I accomplish this? Some suggestions I have seen online say AddressableAssets may be able to accomplish this but I have no experience with them. Would anyone be able to confirm? Thanks.

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