Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Oct 08, 2013 at 11:27 PM by clunk47 for the following reason:

The question is answered, right answer was accepted

avatar image
1
Question by Endesmomo · Aug 29, 2013 at 03:28 PM · avatar

What's an avatar?

I've read about how to create an avatar or how to do this and that on an avatar, but I can't find a definition for what is an avatar?

Comment
Add comment · Show 8
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Endesmomo · Aug 29, 2013 at 03:30 PM 0
Share

The "unity" tag is pretty obvious, but when I tried to add the "avatar" tag I couldn't due to insufficient reputation, and there's no other good tag for this question than "avatar".

avatar image clunk47 · Aug 29, 2013 at 03:35 PM 4
Share

Avatar - An icon or figure representing a particular person in computer games, Internet forums, etc.

avatar image clunk47 clunk47 · Aug 29, 2013 at 03:49 PM 2
Share

Well if you have read everything in the DOCU$$anonymous$$ENTATION, you should understand what you are working with, what it is. Why would I troll so I can lose reputation here, is that a serious question? Learn to show some appreciation for someone taking even a second to answer such a vague question.

avatar image clunk47 clunk47 · Aug 29, 2013 at 03:52 PM 2
Share

The definition I posted reads "Representing a particular person in computer games". Unity - Game Engine. $$anonymous$$ecanim uses avatars to REPRESENT your character so you are able to rig and animate that particular "person" in your CO$$anonymous$$PUTER GA$$anonymous$$$$anonymous$$

avatar image clunk47 clunk47 · Aug 29, 2013 at 04:08 PM 1
Share

No worries man. I really don't take things personally here, I just don't want people to start thinking that I come here to pick on questions, to make fun of them, because I come here to troubleshoot, and to give the best answer I can give by what research I can do from the available resources. I can't find a direct definition on Avatar for Unity, but the definition is what it is, a representation, or shell of your character that allows you to piece together a "skeleton" that manipulates the verts of your model in order to animate it. This is the best explanation I can come up with, since the actual "definition" isn't documented very well in Unity resources, maybe this in intentional, maybe they gave it the name "Avatar" and assumed the name itself would be definition enough. I agree they maybe need to do some better documenting on specific things.

Show more comments
avatar image valdomiromorais · Mar 05 at 02:11 PM 0
Share

Avatar: An interface for retargeting animation from one rig to another. Because of the similarity in bone structure, it is possible to map animations from one humanoid skeleton to another, allowing retargeting and inverse kinematics. With rare exceptions, humanoid models can be expected to have the same basic structure, representing the major articulate parts of the body, head and limbs. The Mecanim system makes good use of this idea to simplify the rigging and control of animations. A fundamental step in creating a animation is to set up a mapping between the simplified humanoid bone structure understood by Mecanim and the actual bones present in the skeleton; in Mecanim terminology, this mapping is called an Avatar.

1 Reply

  • Sort: 
avatar image
3
Best Answer

Answer by perchik · Aug 29, 2013 at 06:08 PM

Which documentation are you referring to? As Cluck said, an avatar is just some thing that represents a person. It could be a fully rigged model character, it could be a square, but if it represents a person, it's an avatar

Comment
Add comment · Show 8 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image perchik · Aug 29, 2013 at 07:27 PM 2
Share

It's whatever the heck you want to do with it. Avatar doesn't mean a whole lot on it's own. It's just a thing that represents a person.

avatar image clunk47 · Aug 29, 2013 at 08:13 PM 1
Share

It's a representation of your character. There's really not more to it... Whether it be a human, mech, goblin, whatever you want to animate, the avatar is the graphical part of the rigging process, so you don't have to do it all with nothing but code. Avatar just sounds better than something like "Human shaped graphical frame for character rigs."

avatar image perchik · Aug 29, 2013 at 08:20 PM 1
Share

Well, I'll disagree. An avatar doesn't even have to be related to a rig. In terms of rigging, the avatar is the model that you are animating, but in game development in general (and in Unity in general) an avatar can be just a flashing dot or a circle that has a person behind it.

Say I had a game where you play a circle, trying to herd cats into a box. The circle moving around is my avatar, regardless if it's rigged or not. That's why I asked about which documentation 'avatar' appeared in, because it is sorta context senstive

avatar image perchik · Aug 30, 2013 at 02:08 AM 2
Share

Then you must have seen the animation glossary which is the top link on that page and referenced in that pages text? The animation glossary that defines avatar and all it's related terms?

avatar image clunk47 · Aug 30, 2013 at 02:14 AM 1
Share

@Perchik - Bravo, sir, bravo :D

Avatar - An interface for retargeting one skeleton to another.

@$$anonymous$$desmomo - You should mark $$anonymous$$r. Perchik's answer as accepted, since he linked you to a direct UNITY definition of Avatar.

+1

Show more comments

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Avatar T-Shirt Color With Print 3 Answers

Is it normal for my character to move smoothly sometimes and jitter other times when there is no change made? Does it happen to you? 1 Answer

ComboBox Problem 0 Answers

facebook chat is hidden behind unity game 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges