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Question by MartinAstrab32 · Apr 24 at 07:21 PM · beginner

How can i make it turn only for x seconds?

 public float speed = 3f;
 public float resetTimer = 1f;
 public float maxRot = 0f;
 Vector3 direction = Vector3.forward;


 public void Start()
 {

 }

 public void Update()
 {
     float timer = Random.Range(0, 3000);
 Vector3 drift = transform.position;

     drift += direction * speed * Time.deltaTime;

     transform.position = drift;

     transform.Rotate(maxRot, 0, 0);

     if (timer > 0)
     {
         timer -= Time.deltaTime;

     }
     else
     {
         Debug.Log("turn");

         timer = resetTimer;



         if (direction == Vector3.forward)
         {

             direction = Vector3.back;

         }
         else
         {

             direction = Vector3.forward;

         }

     }
 }

}

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Answer by graydogstudios · Apr 24 at 08:58 PM

You got the problem backwards.

while (timer>0) transform.Rotate(maxRot, 0, 0); timer--;

This will turn for timer duration of time.

I would also recommend using Time.deltatime instead so your turn isnt frame dependnt.

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