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Question by manoliugabriel · Feb 25 at 07:21 PM · collisioncolliderunity 2dnot working

Why my player collides with the bullet the first time?

 public class BulletScript : MonoBehaviour
 {
     private void OnCollisionEnter2D(Collision2D other)
     {
         if (other.gameObject.tag == "Player")
         {
             Physics2D.IgnoreCollision(other.collider, GetComponent<Collider2D>());
         }
         else if (other.gameObject.tag == "Enemy")
         {
             Destroy(other.gameObject);
             Destroy(gameObject);
         }
         else Destroy(gameObject);
     }
 }

This up here is my bullet script. Why when I shoot I can jump on or collide with the bullet for the first time? After that I can go trough it. Thanks in advance!

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Best Answer

Answer by paynob · Feb 25 at 08:40 PM

Set your bullet collider3D as isTrigger and use OnTriggerEnter2D instead of OnCollisionEnter2D. That way, you can delete your

 if (other.gameObject.tag == "Player")
 {
      Physics2D.IgnoreCollision(other.collider, GetComponent<Collider2D>());
  }



Or even better use LayerCollisionMasks

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avatar image manoliugabriel · Feb 27 at 02:32 PM 0
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if I do on trigger enter It doesn't let me put other.collider or other.gameObject.collider

avatar image manoliugabriel manoliugabriel · Feb 27 at 02:55 PM 0
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Oh, nevermind. I just put other.gameObject.GetComponent()

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