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This question was closed Feb 20 at 12:31 PM by AlterMannn for the following reason:

The question is answered, right answer was accepted

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Question by AlterMannn · Feb 19 at 02:45 PM · buildnot workingdepth of field

Depth of field is not working when i build the game (HDRP)

alt text

My depth of field is not working when i build the game but it's working while playing in the unity editor. Also other effects are from the same Volume totaly fine in build. I tried to change priotry of Volume but it didn't work too. Should i change somethings on player settings? I'm using 2021.1.7

And this is how i change my depth of field in code:

 void focus_item()
     {
         DepthOfField depthOfField_;
         if(volume.profile.TryGet<DepthOfField>(out depthOfField_))
         {
             depthOfField_.focusMode.value = (DepthOfFieldMode)2;
         }
     }
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avatar image andrew-lukasik · Feb 19 at 03:38 PM 0
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Make sure this is not caused by quality settings.

avatar image AlterMannn andrew-lukasik · Feb 19 at 04:32 PM 0
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I double checked my quality and HDRP settings. I think everything seems fine. Here is my quality settings.

alt text

I tried to build game with other post processing effects and all of them work except depth of field.

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avatar image Shrimpey AlterMannn · Feb 19 at 04:43 PM 0
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Go to your quality profile prefab and check "Depth Texture" checkbox.

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Answer by AlterMannn · Feb 20 at 12:27 PM

Hi again, thanks a lot for your help. Finally i found the problem. I was using two different depth of fields on my scene. I still don't know why it doesn't support 2 depth of field when i build but i will use only one and will change its properties. I'm developing this game more than one year so i forgot about other depth of field. It took a lot time to remember it haha. Thanks again ^^

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