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Question by sergueille_bismuth · Jan 04 at 05:07 PM · lightingandroid buildnot working

URP 2D point lights not working on Android build

Hi,

I created a game with the "2D URP" template form Unity Hub
All my 2D pointlights are working in the Unity editor and in windows builds, but when building for android, only the 2D global light is working.
The level is visible, but very dark (global light intensity is 0.2)

I've tried:
- check the material on sprites
- delete all quality settings except "Ultra"
- change the graphic APIs in the player settings
- change color space to gamma and linear
- enable depth texture and color texture in the URP asset
- many others solutions from this forum


I don' use 2D shadows or any others types of light
I use Unity 2021.2.0f1

URP settings : alt text Renderer settings: alt text

Thanks in advance for help!

capture-decran-2022-01-04-175422.png (45.7 kB)
capture-decran-2022-01-04-175438.png (62.8 kB)
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avatar image sergueille_bismuth · Jan 04 at 05:17 PM 0
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Precision: The lights are located in prefabs that are instantiated by a script

Quality settings and some android player settings:

alt textalt text

capture-decran-2022-01-04-175527.png (57.4 kB)
capture-decran-2022-01-04-175618.png (67.9 kB)

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Answer by nazarshuxardinissuper · Feb 06 at 12:44 PM

Same problem(

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