Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Wikened · Jan 08, 2012 at 11:02 AM · c#gameobjectinstantiatestringgrid

Creating an Object with a string C#! How?

Okay, so what I want to do is create a Tile everywhere there is an "X". so what I think i would do is:

 var SectionOne:   "XXXXXXXXXXXXXXXXXXX";
 var SectionTwo:   "XOOOOOOOOOOOOOOOXXX";
 var SectionThree: "XOXXXXXXXXXXXXXOXXX";
 var SectionFour:  "XXXXXXXXXXXXXXXOXXX";
 var SectionFive:  "XOOOOOOOOOOOOOOOXXX";
 var SectionSix:   "XXXXXXXXXXXXXXXXXXX";

So I would instantiate a gameobject for every X but for "O" I would instantiate a wall... How do you do this?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by syclamoth · Jan 08, 2012 at 11:13 AM

How about this- instead of using a string like that, why don't you use an array of booleans? (actually integers, since they're smaller...)

int[,] tiles = new int[,]{
    {0,1,1,1,1},
    {0,1,1,1,1},
    {0,1,1,1,1}
};

Then, to instantiate objects over a space, do something like this-

for(int i; i < tiles.GetLength(0); ++i)
{
    for(int j; j < tiles.GetLength(1); ++j)
    {
        if(tileSegments[i,j] != 0)
        {
            Instantiate(obj, new Vector3(i * tileWidth, 0, j * tileHeight), Quaternion.identity);
        }
    }
}

Please note that you can't assign these in the editor, or keep them serialised along with your other properties. You either have to hardcode them, or use a special custom editor.

Comment
Add comment · Show 8 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image syclamoth · Jan 08, 2012 at 11:13 AM 0
Share

(forgive incorrect syntax, I'm not fantastic at javascript. If someone who knows more than me can find any problems, please tell me!)

avatar image Wikened · Jan 08, 2012 at 11:15 AM 0
Share

If you know C# Can you write that :) I'm trying to learn C# :)

avatar image syclamoth · Jan 08, 2012 at 11:44 AM 0
Share

Well, C# is basically like what I put there, but with some details changed. I'll change my answer to correct C#.

avatar image Wikened · Jan 08, 2012 at 02:10 PM 0
Share

It didn't work :/ I keep getting lots of errors. Could you maybe try to fix it in an editor? You would help me soooo much! :D

avatar image syclamoth · Jan 08, 2012 at 03:14 PM 0
Share

Well, obviously that wasn't intended as completed code! It's really just a guide for what you need to do. What errors are you getting? You need to define a public GameObject 'obj' to use as the instantiated tile prefab.

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How to put gameObjects to the list? 4 Answers

MonoBehavior.Start() called infinite times? 1 Answer

Grid Placement In Game 2 Answers

Instantiated Prefab doesn't find main camera 2 Answers

How can I check if an instantiated object collides with another instantiated object? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges