Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SCemergency · Mar 12, 2017 at 10:30 PM · c#instantiatearrayscript.

An Instantiated object to array problem

Hello! What is the problem? I get this error: NullReferenceException: Object reference not set to an instance of an object

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 [System.Serializable]
 public class inventorySlot
 {
     public int slotID;
  
 }
 
 public class inventoryDisplay : MonoBehaviour {
 
     public GameObject slotPrefab;
     public int slotsCount = 36;
     public inventorySlot[] slots;
 
 
     GameObject slotsBody;
 
 
     private void Awake()
     {
         slots = new inventorySlot[slotsCount];
         
     }
 
     private void Start()
     {
 
 
         slotsBody = GameObject.Find("SlotsBody");
 
         for(int i = 0; i < slotsCount; i++)
         {
             Instantiate
             slots[i].slotID = 1;
             
         }
     }
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Commoble · Mar 13, 2017 at 01:37 AM

After you instantiate an array of objects (any class type, not just UnityEngine.Objects), you also have to instantiate each object in the array.

The Instantiate() function (which you're not using the correct syntax for) is specifically for copying a GameObject from a prefab or an existing GameObject, and placing the copy into the scene. To instantiate an instance of a normal class (like your inventorySlot), you do this:

 private void Awake()
 {
     slots = new inventorySlot[slotCount];
 
     for (int i=0; i<slotsCount; i++)
     {
         slots[i] = new inventorySlot();
         slots[i].slotID = 1;
     }
 }


Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by IgorAherne · Mar 13, 2017 at 01:59 AM

inspect this

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Instantiating an array of objects - how can I instantiate a certain prefab only once? 1 Answer

Object Spawner 1 Answer

Distribute terrain in zones 3 Answers

How instantiate in array consecutive 1 Answer

Instantiate prefab (button, texture) with attached script 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges