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Question by Rambit · Feb 23, 2013 at 06:46 PM · c#gameobjectinstantiateprefabfollow

How do I make prefab follow a gameobject?(C#)

Hi. I have been trying to get a prefab instantiate and then follow a gameobject in C#. The prefab is instantiated in the script that is attached to the gameobject, but the prefab doesn't change its position once it has been instantiated.

     void Start ()
     {
         Vector3 firePosition = new Vector3(transform.position.x, transform.position.y, transform.position.z);
         Instantiate(FirePrefab, firePosition, Quaternion.identity);
     }

I have tried to put the firePosition in the update function, but I am not sure how to get that to work (Is that even the right way to do it?)

Does anyone know how I can do this? Thanks in advance :)

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avatar image Eeppi · Feb 23, 2013 at 09:37 PM 0
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Why don't you just parent prefab to gameobject?

avatar image MikeNewall · Feb 23, 2013 at 10:42 PM 0
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Yeah, just parent it. You'll need a local variable to store your prefab though so you can access its transform. You don't need to construct a new vector3 like that either, you can just use tranform.position :)

avatar image Rambit · Feb 24, 2013 at 09:52 AM 0
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O$$anonymous$$, thanks!

avatar image Henrik Poulsen · Feb 24, 2013 at 10:30 AM 0
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Convert one of the comments to an answer so we can resolve this question.

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Answer by Rambit · Feb 23, 2013 at 09:53 PM

Wow, now I feel really stupid... That worked, thanks!

EDIT: Making the prefab a parent of the gameobject solved it.

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