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Question by brain56 · Jul 30, 2012 at 06:50 AM · gameobjectinstantiateprefab

Instantiate a GameObject from a Prefab without using an original to clone

Hi. I need to instantiate a game object from a prefab without the original prefab to clone. I want something that goes like:

 Instantiate("prefabname");

This is supposed to go in runtime. Is this possible? I've heard of asset loading (i.e. using Resources.Load() or URLs) but I don't want to use any of those. Thanks in advance! :D

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Answer by Piflik · Jul 30, 2012 at 06:55 AM

Without an existing prefab, or without a prefab in the scene? The latter is easily achieved by adding a GameObject variable to the script and dragging the prefab in there.

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avatar image brain56 · Jul 31, 2012 at 06:25 AM 0
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Yeah, I realized that I had to make at least a pointer reference to the prefab. Thanks! :D

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