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Question by harplot28 · Feb 14 at 05:36 PM · 2drandomgrid

Best way to creating random paths in 2D Grid ?

         roadTopStartX = Random.Range(5, 10);
          roadTopStartY = Random.Range(8, 12);
        
         roadTopLength = Random.Range(4, 9);
 
         for (int i = 0; i < roadTopLength; i++)
         {
             GameObject tile = GameObject.Find("Tile" + (roadTopStartX + i) + " " + roadTopStartY);
             GameObject road =  Instantiate(roadPrefab, tile.transform.position, tile.transform.rotation);
             
             road.name = "Road"+ " " + (roadTopStartX + i) + " " + roadTopStartY;
             // X kordinatından roadlength kadar sağa çizdir
             // randomX 6  : random Y 8 : randomLength 5   6-8 --> 11-8 instantiate road prefabs
             roads.Add(road);
         }
 
        

I create random paths in the 2D grid in this way, but it seems to me that this path is a bad path, do you think, how can I do this as an alternative?

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