Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DreamCanoeStudio · Nov 21, 2021 at 06:12 PM · nullreferenceexception

match 3 tutorial: unable to store gem position on the board. Whats wrong with the following code:

Error: NullReferenceException: Object reference not set to an instance of an object. Board.gemsSpawn (UnityEngine.Vector2Int pos, Gems gemsTospawn) (at Assets/my assets/scripts/Board.cs:45) Board.Setup () (at Assets/my assets/scripts/Board.cs:34) Board.Start () (at Assets/my assets/scripts/Board.cs:18)


code

public class Board : MonoBehaviour {

 public int width;
 public int height;
 public GameObject BgtilesPrefab;
 public Gems[] gems;
 
 public Gems[,] allGems;

 // Start is called before the first frame update
 void Start()
 {
     Setup();//***** line 18
     allGems = new Gems[width, height];
 }

private void Setup() { for(int x = 0; x < width; x++) { for(int y= 0; y < height; y++) { Vector2 pos = new Vector2(x,y); GameObject bgtiles = Instantiate(BgtilesPrefab, pos, Quaternion.identity); bgtiles.transform.parent = transform; bgtiles.name = "Tile NO-" + x + "," + y;

             int gemTouse = Random.Range(0, gems.Length);
             gemsSpawn(new Vector2Int(x, y), gems[gemTouse]);//*****line43
         }
     }
 }
 

private void gemsSpawn(Vector2Int pos, Gems gemsTospawn) {

     Gems gem = Instantiate(gemsTospawn, new Vector3(pos.x,pos.y,0f), Quaternion.identity);
     gem.transform.parent = transform;
     gem.name = "Gem-" + pos.x + "," + pos.y;
     allGems[pos.x, pos.y] = gem;//******line 45 
     gem.setupgems(pos,this);

 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image $$anonymous$$ · Nov 21, 2021 at 11:54 PM 0
Share

Could you format your code a bit and also provide the Gems class as well? Like this there are just only guesses unfortunately

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by DreamCanoeStudio · Nov 21, 2021 at 06:50 PM

@MelvMay

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

133 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why am I getting a NullReferenceException while trying to set a gameobjects animation frame? 0 Answers

NullReferenceException .. problem with Camera.main.transform 2 Answers

Raycasting null object reference error 1 Answer

Editing in Animator removes Player tag 0 Answers

NullReferenceException: Object reference not set to an instance of an object 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges