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Question by Pemu · Aug 09, 2013 at 01:35 PM · shaderraycastshoothitblue

Unity Raycast Script, Help!

Hi. My problem is that: I create this script:

 var blue : GameObject;
 static var mozna : boolean = false;
 static var moznaa : boolean = false;
 
 function Update () {
 var hit : RaycastHit;
 if(Physics.Raycast (transform.position, transform.forward, hit, 1000)){
 mozna=true;
 if(moznaa==true){
 var Newblue : GameObject;
 Newblue = Instantiate(blue, hit.collider.gameObject.transform.position, hit.collider.gameObject.transform.rotation);
 
 
 }
 }
 }

And when I shoot in a wall, blue create at the central point this wall. I want to create at any point no on a central point. Please Help!

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Answer by robertbu · Aug 09, 2013 at 02:51 PM

To get the position correct use hit.point. You may want to bring the object out just a bit to avoid 'z' fighting. I'll have to guess on the rotation since I don't know the natural orientation of blue. Typically this kind of code would use a horizontal plane:

 Newblue = Instantiate(blue);
 blue.transform.position = hit.point + hit.normal * 0.01;
 blue.transform.rotation = Quaternion.FromToRotation(transform.up, hit.normal) * blue.transform.rotation;
  
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