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Question by Boxprintz · Aug 13, 2021 at 02:53 AM · photoninstantiate prefab

Instantiated gameObject on photon network is null

GameObject militaryUnit = PhotonNetwork.InstantiateRoomObject(prefabName, position, rotation) as GameObject; Debug.Log(militaryUnit); Output: null

That is if you are not the master client. The gameobject are all instantiated to the scene though. Does anyone have any idea what the problem could be?

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