Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Yiseul0 · May 02, 2017 at 05:57 AM · gizmoshideflags

OnDrawGizmos() is never called when hideFlags is set HideInHierarchy when the object created.

OnDrawGizmos() is never called when hideFlags is set HideInHierarchy when the object created. And I changed the object's Hideflag to None. But still not called.

I tested some situation, and got some hints. I made an object that Hide flag is none, and the object called OnDrawGizmos() very well. And I change the object's option to HideInHierarchy and the object's still called OnDrawGizmos() very well.

I don't know what is right state, (Not called OnDrawGizmo(), or called the func in hide state.) but I think it was somethings wrong.

Anybody knows this problem? I need some solution.

For my bad English, I put some sample code in here.

 public class SomeComponents: MonoBehaviour
 {
     void OnDrawGizmos()
     {
          //some rendering code..
     }
 }

<< Situation 1>>

     void Create()
     {
         GameObject goObj = new GameObject();
         SomeComponents cpnt = goObj.AddComponent<SomeComponents>();
         goObj.hideFlags = HideFlags.HideInHierarchy;
     }
 
     void SomeFunc1()
     {
         goObj.hideFlags = HideFlags.None;
     }
 
     void SomeFunc2()
     {
         goObj.hideFlags = HideFlags.HideInHierarchy;
     }

In Situation 1, I create object and call SomeFunc1() => still NOT called OnDrawGizmos().

<< Situation 2>>

 void Create()
 {
     GameObject goObj = new GameObject();
     SomeComponents cpnt = goObj.AddComponent<SomeComponents>();
     goObj.hideFlags = HideFlags.None;
 }
 
 void SomeFunc1()
 {
     goObj.hideFlags = HideFlags.None;
 }
 
 void SomeFunc2()
 {
     goObj.hideFlags = HideFlags.HideInHierarchy;
 }

In Situation 2, I create object and call SomeFunc2() => still called OnDrawGizmos().!!

What is the problem?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by yboumaiza7 · Apr 13 at 04:22 PM

You can use HideFlags.HideInHierarchy on the object's transform and everything will work fine

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

OnDisable calls singleton instance, creates unwanted object + errors 1 Answer

How can I tell if the "Gizmos" button has been checked in the Game view? 1 Answer

Why do I keep getting NullReferenceException in Unity while iterating over a List (in OnDrawGizmos)? 2 Answers

How to hide Gizmos by script 4 Answers

Gizmo for custom cylindrical camera 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges