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Question by Icaro-DLima · Jan 23 at 06:28 PM · lightmappingstatic batching

Is there any problem with deleting static GameObjects?

I have some cubes on my scene that I don't move or rotate. Think of these cubes like the soft blocks of Bomberman, they don't move, but they can be deleted.

Is there any problem with setting them as static? I am concerned about the lightmapping.

When I mark them as static, the number of draw calls drop from 30 to 16 and when I delete them it work as expected. I disabled the mixed lighting.

Thanks!

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avatar image Pangamini · Jan 23 at 08:42 PM 0
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Well, you could mark them as static for batching (to reduce draw calls) and not for lightmaps (so when they are removed, there's no shadow under them). I am not entirely sure what your expectations of lightmapping are in such a dynamic environment, though.

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