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Question by elrohirgt · Jan 03, 2021 at 08:52 PM · 2d gamerenderingspritesspriterenderer

Sprite not being rendered on play mode but it appears on the editor.

So in my 2D game I have a prefab that I use as a base for all my player ships called PlayerShip, each ship has a main body and a gun as you can see: PlayerShip prefab hierarchy view on the editor

Both of those gameobjects have a sprite renderer attached to them, the PlayerShip has one for the ship, and the gun one for displaying the gun of the ship, like so:

PlayerShip gameobject PlayerShip gameobject sprite renderer view Gun gameobject Gun gameobject sprite renderer view Then I just create some prefab variants that give those sprite renderers their correct sprite. The problem occurs with the first ship I try putting a sprite for the gun, it shows above the ship on the editor but when I hit play the sprite doesn't even appear:

Editor view Editor view Play mode view Play mode view

I searched online for this but all the answers I could find where about the camera transform, or the sorting layers, my camera transform Z component is -10 at runtime and as you can see in the screenshot the Gun transform Z componente is greater than that so I don't think that's the problem, also heres how my sorting layers are implemented: Sorting layers view Any clues on to what is going on?

captura-de-pantalla-2021-01-03-a-las-143431.png (11.6 kB)
captura-de-pantalla-2021-01-03-a-las-143623.png (37.2 kB)
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Answer by elrohirgt · Jan 04, 2021 at 03:12 PM

Solved it, turns out in another script I was using the LookAt function of the transform, so because this is a 2d game an object being rotated so the forward vector points towards a side disappears, fixed now.

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