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Question by alero3 · Dec 30, 2016 at 09:21 AM · shaderglowhighlightsilhouette

How to make shining highlighted outline to a GameObject modifying Silhouette-Outlined Diffuse Shader?

I'm trying to highlight the selectable objects in my game with a silhouette. To do this i used the shader taken from here http://wiki.unity3d.com/index.php/Silhouette-Outlined_Diffuse , just with little modification . Now that's my result

alt text

There is color, but no shining effect...Want i want to achieve is something like that

alt text

How can i modify my shader to add the shining/glow effect?

outline.png (39.0 kB)
deusex.jpg (159.9 kB)
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avatar image Hellium · Dec 30, 2016 at 09:21 AM 0
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If you don't provide the shader, it will be difficult to tell you what to change ;)

avatar image alero3 Hellium · Dec 30, 2016 at 02:56 PM 0
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The code was in the link http://wiki.unity3d.com/index.php/Silhouette-Outlined_Diffuse , i just changed one line but it's not important. Thanks for the reply.

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Answer by Namey5 · Dec 30, 2016 at 11:57 AM

If you mean the glow around the monitor, you would have to use some form of Bloom post processing (image) effect. These are supplied with the Standard Assets "Effects" package, and are applied to the camera.

https://docs.unity3d.com/Manual/script-Bloom.html

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