Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by XBigGuyX · Jan 29 at 11:46 PM · unity 2dcolorlerptransparencyalpha

Change alpha value to transparent when colliding

Hey guys! I have a little game where my player (has a sprite renderer) gets hit by an enemy and after each hit I want to change his alpha value a little bit until he almost becomes transparent. I saw that it is possible by doing a color lerp or with the DOTween plugin. Sadly I didn't manage to do it. That is what I have now:

     private void Fade(float endValue, float fadeDuration, TweenCallback onEnd)
     {
         if(fadeTween != null)
         {
             fadeTween.Kill(false);
         }
 
         fadeTween = canvasGroup.DOFade(endValue, fadeDuration);
         fadeTween.onComplete += onEnd;
     }
 
     private void FadeOut(float fadeDuration)
     {
         Fade(0f, fadeDuration, () =>
         {
             canvasGroup.interactable = false;
             canvasGroup.blocksRaycasts = false;
         });
     }

Nothing happens to my player. Is something wrong in my code or is there another solution? I would be glad if someone can help me out :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by alphaa153 · Jan 30 at 02:55 PM

The best way (in my opinion) to fade a sprite is to modify the alpha value of the color. To do this it's incredibly easy you can do it with this line of code:

 float fadeSpeed = 0.1f;
             transform.GetComponent<SpriteRenderer>().color -= new Color(0, 0, 0, fadeSpeed * Time.deltaTime);

For example in this line it will take 10 seconds for the sprite to fade (the alpha value goes from 0 to 1)

So here is your code:

     private void Fade(float speed)
     {
         transform.GetComponent<SpriteRenderer>().color -= new Color(0, 0, 0, speed * Time.deltaTime);
         //Will make the sprite fade smoothly
     }
     private void FadeOut()
     {
         Color color = transform.GetComponent<SpriteRenderer>().color;
         transform.GetComponent<SpriteRenderer>().color = new Color(color.r, color.g, color.b, 0);
         // Will make the sprite dissapear
     }

Altough if you want to make your sprite disappear it's better to just disable the sprite renderer

 transform.GetComponent<SpriteRenderer>().enabled = false;

If I misunderstood something let me know.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

144 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

changes to colour alpha affect RGB values, but not in the same way 1 Answer

renderer.material.color not being changed? 2 Answers

How to change the alpha element of particles/additive color? 1 Answer

How to paint a texture transparent ? 0 Answers

Fading alpha of specific GUI.Label 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges