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Question by arabadziev · Sep 15, 2017 at 04:40 PM · unity 5cameraterrainvr

Camera is dislocated after build.

Hello guys,

I have mini Virtual Reality game created in Unity 5.6.3 with GoogleVR 1.7. In the PLAY mode everything works perfect, but when i build it for iPhone the view of the camera is wrong. The camera is dislocated and I can see the whole terrain from big distance. I am using an empty object as "Player" which has a Camera. Also for the movement I use GvrEditorEmulator, since GvrMain does not exist anymore. Pictures:

How it should look: alt text

How it looks on my iPhone: alt text

kakotreba.jpg (41.9 kB)
21764070-10210571340705023-1600127214-o.jpg (49.1 kB)
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