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Question by TheReclaimer117 · Feb 03, 2014 at 12:08 AM · shaders3d models

When I Import models from blender they have a yellow-brown tint

When I import a character, gun or anything from blender parts will appear to have a yellow brown solid color, or a tint that can be seen. Here is my model seen in blender alt text There is also a transparency effect on the lens too, but that doesnt work in unity like it should. Also, shades dont show up. what should be chrome silver is black. Ran out of space so I'll post the Unity screenshot as a comment.

greenglitch2.png (355.3 kB)
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Answer by Kiloblargh · Feb 03, 2014 at 03:10 AM

Materials rarely import correctly because they are simply not meant to be imported. Just because there is an "import materials" checkbox doesn't mean you should ever use it. No professional imports materials with their models as part of the workflow, only noobs do.

You import the raw grey mesh, with UV mapping set up correctly, then add and set up the materials and shaders the way you want them inside Unity.

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avatar image TheReclaimer117 · Feb 03, 2014 at 05:41 AM 0
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Thanks. I reimported my models as the basic prefabs. I don't know how to unwrap and do that uv texturing or whatever but I'll learn I guess. Would I make the UV map textures ( or whatever ) in blender, Unity, or some other program? Also do you know where I could get a good tutorial.

avatar image iMakeMehGames · Aug 05, 2021 at 03:33 PM 0
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This does not help. I didn't import my textures with the fbx and it has the same effect. any other help?

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