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Question by yihanzhang · Apr 21, 2017 at 04:27 PM · graphicsimportdatabasereal-time

How to draw real-time graphics in Unity3d?

I'd like to generate graphics using data from a real-time database, in order to visualize the information in real time. At first, I thought it might be possible to use dashboard(like Grafana) API to import dashboards to Unity, but I couldn't find any of this kind of API to import graphics to Unity. Dose it exist a way to draw real-time graphics using an external database? Any help would be appreciated.

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Answer by FortisVenaliter · Apr 21, 2017 at 04:31 PM

Well, Unity is a real-time graphics engine, so of course it can do this, but there's nothing out of the box that will do what you want. Sounds like you need three steps:

  1. Make a connection to the database with low enough latency

  2. Set up a loop to retrieve data from the database and send events when there are changes

  3. Set up graphical controls to receive those events and regenerate their mesh or change color or whatever you want them to do to visualize the data.

That's going to be your basic recipe, so take it one step at a time, and you should get what you're looking for.

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avatar image yihanzhang · Apr 25, 2017 at 07:56 PM 0
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Thank you so much for your help I'll try this.

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