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Question by qeas · Mar 24, 2015 at 02:17 PM · shaderrenderingmaterialdocumentation

Shader from Unity documentation not work while see only one object on screen

I am trying to apply tangent shader from Visualizing tangents and binormals (http://docs.unity3d.com/Manual/SL-VertexProgramInputs.html) to prefab and shader not work properly until I have more then one instance of this prefab on screen. And all not work on any instance count on screen when I assign new material with this shader to each instance. I don't understand what are the problem? Thanks.

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Answer by Ericool · Mar 24, 2015 at 04:28 PM

could we see some pic or code ?

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avatar image qeas · Mar 24, 2015 at 05:42 PM 0
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Code from documentation:

 Shader "Debug/Tangents" {
 SubShader {
     Pass {
         Fog { $$anonymous$$ode Off }
         CGPROGRA$$anonymous$$
 
         #pragma vertex vert
         #pragma fragment frag
 
         // vertex input: position, tangent
         struct appdata {
             float4 vertex : POSITION;
             float4 tangent : TANGENT;
         };
 
         struct v2f {
             float4 pos : SV_POSITION;
             fixed4 color : COLOR;
         };
         
         v2f vert (appdata v) {
             v2f o;
             o.pos = mul( UNITY_$$anonymous$$ATRIX_$$anonymous$$VP, v.vertex );
             o.color = v.tangent * 0.5 + 0.5;
             return o;
         }
         
         fixed4 frag (v2f i) : SV_Target { return i.color; }
         ENDCG
     }
 }
 }

One object:

alt text

Two objects (just enable second object):

alt text

Adding more objects don't change anything.

2.jpg (19.8 kB)
1.jpg (17.1 kB)

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