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Question by mishawagon · Feb 17, 2021 at 07:27 PM · lightinglighting bug

Why is default lighting all turquoise blue in Unity 2019.4.20?

Dear Community,

Why is the default lighting in Unity 2019.4.20 all light blue and turquoise whereas it has always been and was in 2019.4.19 grey and "normal"? 2019.4.19 Normal Normal

2019.4.20 blue alt text

It's giving me the blues y'all!

screen-shot-2021-02-17-at-115636-am.png (183.6 kB)
screen-shot-2021-02-17-at-115748-am.png (184.2 kB)
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avatar image Llama_w_2Ls · Feb 17, 2021 at 07:35 PM 0
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You probably have some fog on or smt. Check your lighting settings and disable fog.

avatar image mishawagon Llama_w_2Ls · Feb 17, 2021 at 08:35 PM 0
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I truly appreciate it Llama_w_2Ls! I'm looking in Rendering > Lighting > Other Settings and Fog is off

avatar image Llama_w_2Ls mishawagon · Feb 17, 2021 at 11:36 PM 0
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It actually looks like it's stuck trying to bake your lighting. Could you make sure the cube's material isn't set to global illu$$anonymous$$ation, and that the gameobject isn't lightmap static? If that doesn't work, check if the cube is using emission in the material. It's probably emitting a blue color.

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Answer by mishawagon · Feb 25, 2021 at 03:03 PM

Dear @Llama_w_2Ls, we figured it out: the issue is that Unity editor does a default Intensity Multiplier of 1, instead of 0: alt text

alt text


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avatar image Llama_w_2Ls · Feb 25, 2021 at 06:55 PM 0
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Glad you solved the issue.

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