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Question by Wizboy73 · Jan 23, 2018 at 11:01 AM · 3dmovement script

sonic movement stick to the ground

Sooo for a school project i'm making sonics movement but its not really working how it should, often its just pushing sonic through the ground and it wont rotate with the steep hils down. here is my code: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Movement : MonoBehaviour { public float rotationSpeed = 100.0F; public float speed; private float maxSpeed = 10; private float Speedup = 0; private Rigidbody rb; private Vector3 moveDir; private GroundChecker groundCheck; public bool freezeRotation; private void Start() { rb = GetComponent(); groundCheck = GetComponentInChildren(); }

 void Update()
 {
     float translation = Input.GetAxis("Vertical") * speed;
     float rotation = Input.GetAxis("Horizontal") * rotationSpeed;
     translation *= (speed + Speedup);
     rotation *= Time.deltaTime;
     transform.Translate(0, 0, translation);
     transform.Rotate(0, rotation, 0);
     if (moveDir.sqrMagnitude > 0.5f){
         Speedup += 1;
     }else{
         Speedup = 0;
     }
     if (speed + Speedup > maxSpeed){
         Speedup -= 1;
     }
 }
 private void FixedUpdate()
 {
     RaycastHit hit;
     if (!groundCheck.isGrounded)
     {
         print("raycast is Active");
         GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationZ;

         if (Physics.Raycast(this.transform.position, -transform.up, out hit))
         {
             transform.position = new Vector3(transform.position.x, Mathf.Round(hit.point.y), transform.position.z);
         }
     }
 }

}

Please someone help me asap

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Answer by SunnyChow · Jan 24, 2018 at 10:45 AM

after "transform.position = new Vector3 blah blah blah;", add "transform.up = hit.normal;".

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avatar image Wizboy73 · Jan 30, 2018 at 10:08 AM 0
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it works partly, like it does rotate but now it teleports

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