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Question by Calamar1e · Mar 12, 2021 at 07:01 PM · animationtransform3d

Anyone know how to see if the player is moving backwards?

Heres my code for a paper mario style flip animation: using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class srRotate : MonoBehaviour
 {
     public SpriteRenderer SR;
 
     public Player target;
 
     public Animator flipAnim;
 
     private bool movingBackwards;
 
     // Update is called once per frame
     void Update()
     {
         if (!SR.flipX && target.moveDirection.x < 0)
         {
             SR.flipX = true;
 
             flipAnim.SetTrigger("Flip");
 
         }
         else if (SR.flipX && target.moveDirection.x > 0)
         {
             SR.flipX = false;
 
             flipAnim.SetTrigger("Flip");
 
         }
 
 
         if (!movingBackwards && target.moveDirection.y < 0)
         {
             movingBackwards = true;
 
             flipAnim.SetTrigger("Flip");
 
         }
         else if (movingBackwards && target.moveDirection.y > 0)
         {
             movingBackwards = false;
 
             flipAnim.SetTrigger("Flip");
 
         }
     }
 }



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avatar image jackmw94 · Mar 13, 2021 at 12:22 AM 0
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Put a break point at line 32..? ;)

What's the problem with this code? You're setting movingBackwards, does this not work? What's happening instead? plz give more context

avatar image Calamar1e jackmw94 · Mar 13, 2021 at 05:40 PM 0
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I figured it out, It was a bug in my players movement script, But thx for the help :D!

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