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Question by stagnarovisuals · Sep 15, 2020 at 12:53 PM · lightingbugwalls

Interior walls are grey HDRP (URGENT!)

Hey good morning, I'm with an issue I can't solve. Some of the walls of my interior (those which rouns parallel to z axis) are totally grey (first picture attached). The walls are correctly unwrapped and have a second uv channel with no overlapping. I already play with indirect lighting, I have changed the geometry a few times, tweak the lighting, and the bug persists. A curious thing is that the walls that uns in x axis are ok. alt text

My illumination is based on the sky and area lights in every window. Another thing is that I have to render those walls asigning a lightmap paramter with backface tolerance in 0, becuause if I don't do that they look like in the second picture attached.

alt text

Hope anyone can help me. Thanks!

walls.jpg (421.1 kB)
walls2.jpg (116.4 kB)
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avatar image Captain_Pineapple · Sep 15, 2020 at 01:13 PM 0
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does it persists per axis or per object? So if you rotate the complete room setup 90° around global y what happens? Does the effect change walls? does it stick to the same wall? What shader do you use? A custom one? If yes did you check that there are no coordinate switcheroos?


other then that: pretty much everyones question is "Urgent". I doubt this helps getting an answer...

avatar image stagnarovisuals Captain_Pineapple · Sep 15, 2020 at 04:00 PM 0
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Hey! Sorry first time in the foorum didn't see your message. I rotated the entire thing 90 degrees and now the problem is in the other walls, so is persisting per axis. Even if I change the shader.

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